This is my digital home, a resting place for my personal and client projects. I'm a web developer based in Leeds. I specialise in .NET MVC and apps for Windows 8 and Mac. You can find out more about me here.
Tower Blocks is Tetris with a 3D twist. I’ve been developing this game in my spare time since July 2013, although I first wrote down the idea in November 2012. On 1 December 2013 I put an early release into the Windows 8 Store. I was slightly embarrassed by this first release, but I wanted to get it out as soon as possible so I could get feedback and also some idea of numbers so I can set my expectations realistically.
In 2014 I plan to be very business-like in how I develop and market the game. In these monthly reports I plan to share my plans and my results. Hopefully other people … more
Andy Sykes AKA Hexjibber is an excellent illustrator, cartoonist and a good friend of mine. He's designed the splash screen and tiles for Tower Blocks, the latest game I've produced. I love the final work so much it's actually my favourite part of the game.
I also love the process we went through together getting to the final piece and it's good to see the evolution of the idea. I wanted to give Andy a lot of freedom and I didn't have a strong idea of what I wanted. I gave him some examples of splash screens I liked had a bit of a chat and then sent him on his way. A few days later I opened … more
In MonoGame you can load a SpriteFont in an XNB file created using the XNA Content Pipeline. You can then write text using SpriteBatch.DrawString. If you want to add effects to your text, there is no way to do this using just the DrawString method. There is a way however to create a SpriteFont that has effects built into this.
There are two ways of building a font using the XNA Content Pipeline. The first way is using a Sprite Font Description. This uses an XML file and is an easy to compile a Sprite Font from a font on you computer. This is easy to make changes to, but it won't help us … more
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