The digital home of Richard Garside

This is my digital home, a resting place for my personal and client projects. I'm a web developer based in Leeds. I specialise in .NET MVC and apps for Windows 8 and Mac. You can find out more about me here.

Recent stuff from my blog

  • The Monument Valley Gap

    There's a great quote by Ira Glass, captured nicely in this video. The quote is about learning to writing stories, but I'm going to apply it to creating games. It talks about the gap between your skill to produce something and your taste to recognise something truely special. Sometimes the gap is so painful to see that you want to quit, but all great creative people making interesting stuff have stuck with it through the gap till their skills caught up.

    Monument Valley for iOS recently came out and I was reminded of the gap between my taste in games and my current ability.

    If you haven't … more

  • Tower Blocks February Report

    This report follows on from my January report on the progress and experiments on my 3D tetris-like game Tower Blocks. In February Flappy Birds became a phenomenon and download figures for Tower Blocks improved slightly. I've also made good progress on the iOS and Windows Phone 8 versions of the game.

    The iOS version has been submitted to Apple and is waiting for review. The most difficult part of getting my code to run on different platforms has been converting the 3D models, images, sounds and fonts to the different formats that each platforms supports. I’m currently working on … more

  • Tower Blocks January Report

    Tower Blocks is Tetris with a 3D twist. I've been developing this game in my spare time since July 2013, although I first wrote down the idea in November 2012. On 1 December 2013 I put an early release into the Windows 8 Store. I was slightly embarrassed by this first release, but I wanted to get it out as soon as possible so I could get feedback and also some idea of numbers so I can set my expectations realistically.

    In 2014 I plan to be very business-like in how I develop and market the game. In these monthly reports I plan to share my plans and my results. Hopefully other people will … more