The digital home of Richard Garside

This is my digital home, a resting place for my personal and client projects. I'm a web developer based in Leeds. I specialise in .NET MVC and apps for Windows 8 and Mac. You can find out more about me here.

Recent stuff from my blog

  • Simple Blender Editting Commands

    Dalek drawn in Blender

    Blender is as amazing as it is overwhelming. To be fully productive in this 3D modelling tool you need to know a lot of different keyboard shortcuts. Here are the keyboard shortcuts that I have found particularly helpful when viewing and editing an existing model in edit mode:

    Selection

    A - Select all / none

    Pressing A will select all objects if nothing is selected, or will deselect everything if anything is selected.

    B - Box selection

    To select all elements in a sqaure region, press B. Then press the right mouse buttton, hold, drag and then release to select the region.

    Ctrl L - Select … more

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  • Finding the best Windows 8 Apps

    There is a media war raging between the various app stores about how many apps there are, but to turn this on its head, as Richard Cambell off of .NET Rocks said 'Over 100K apps in the Windows Store is a disaster'. No one needs that many apps and how are you supposed to find the ones you need. Also, a lot of them are rubbish.

    I often find myself asking what's the best x app for Windows 8 such as what's the best eBook reader for Windows 8, or what's the best RSS reader for Windows 8. It was to help answer these questions that I created the site Appy Ninja. It also seemed like a good excuse to … more

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  • Dizzy Dalek at NDC 2014

    The video of my talk on MonoGame and 3D (featuring a dizzy dalek) is now live on Vimeo:

    You can find the demo code here:

    bitbucket.org/NogginBox/monogame-3d-dizzy-dalek

    Other NDC Game Development Related talks

    If you enjoyed this talk, you may also enjoy:

    Cross-platform physics-based gaming using MonoGame and Farseer

    Game and Simulator Physics for Developers, Gamers and Petrol Heads

    Porting Quake III to F#: A Journey to Functional Programming

    more

    Tags: code

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