• Tower Blocks March Report

    So, I'm 3 months in and Tower Blocks has not yet become an Internet sensation. Also, I've been really busy with client projects and found it really hard to find the time to focus on Tower Blocks. This must be the dip I've heard so much about and experienced on most projects I've ever worked on. I've still got lots of ideas for this project, but I've also got new project ideas and it's very tempting to abandon this one and move on to new green pastures.

    In March the iOS version of Tower Blocks went live, but I didn't have enough time to get the problems I've got with the Windows Phone 8 …

  • The Monument Valley Gap

    There's a great quote by Ira Glass, captured nicely in this video. The quote is about learning to writing stories, but I'm going to apply it to creating games. It talks about the gap between your skill to produce something and your taste to recognise something truely special. Sometimes the gap is so painful to see that you want to quit, but all great creative people making interesting stuff have stuck with it through the gap till their skills caught up.

    Monument Valley for iOS recently came out and I was reminded of the gap between my taste in games and my current ability.

    If you haven't …

  • Tower Blocks February Report

    Uploading Tower Blocks to iTunes

    This report follows on from my January report on the progress and experiments on my 3D tetris-like game Tower Blocks. In February Flappy Birds became a phenomenon and download figures for Tower Blocks improved slightly. I've also made good progress on the iOS and Windows Phone 8 versions of the game.

    The iOS version has been submitted to Apple and is waiting for review. The most difficult part of getting my code to run on different platforms has been converting the 3D models, images, sounds and fonts to the different formats that each platforms supports. I’m currently working on making the …

  • Tower Blocks January Report

    Tower Blocks - 3D Tetris

    Tower Blocks is Tetris with a 3D twist. I've been developing this game in my spare time since July 2013, although I first wrote down the idea in November 2012. On 1 December 2013 I put an early release into the Windows 8 Store. I was slightly embarrassed by this first release, but I wanted to get it out as soon as possible so I could get feedback and also some idea of numbers so I can set my expectations realistically.

    In 2014 I plan to be very business-like in how I develop and market the game. In these monthly reports I plan to share my plans and my results. Hopefully other people will find …

  • Creating the Tower Blocks splash screen

    Tower Blocks Splash Screen designs

    Andy Sykes AKA Hexjibber is an excellent illustrator, cartoonist and a good friend of mine. He's designed the splash screen and tiles for Tower Blocks, the latest game I've produced. I love the final work so much it's actually my favourite part of the game.

    I also love the process we went through together getting to the final piece and it's good to see the evolution of the idea. I wanted to give Andy a lot of freedom and I didn't have a strong idea of what I wanted. I gave him some examples of splash screens I liked had a bit of a chat and then sent him on his way. A few days later I opened …